About
As a Creative Community Technologist, my career weaves through the realms of multimedia, game design, visual effects, and photography. This journey has equipped me with a multifaceted skill set that thrives at the intersection of technology and human-centered design. Having contributed to innovative projects at leading media companies like Nickelodeon and MTV Networks, my expertise spans from digital asset management to interactive visualization. My tenure with SIGGRAPH and research initiatives at the University of Melbourne has deepened my commitment to harnessing technology as a catalyst for community engagement and cultural exchange, ensuring that each endeavor I undertake is infused with a holistic and impactful approach.
Accomplishments
Led the creation of Nickelodeon’s first-ever Digital Archive system, serving over 500 employees across the animation studio.
Managed post-production pipelines for high-profile projects at Hartmann Studios, delivering 8 videos to an overwhelmingly positive client reception for The Home Depot’s press event.
Co-created Art Life’s first Coloring Book, celebrating diversity in adult artists with intellectual disabilities, leading to its ongoing annual publication.
Developed and implemented the Discovery ethnomusicology database, deployed across 4 countries to preserve Indigenous cultural knowledge.
Spearheaded the ‘Let’s Draw’ program at Nickelodeon, receiving the Golden Oak Award for community impact in Burbank’s school district.
Hired and mentored over 100 interns annually as part of Nickelodeon’s internship program, with a 90% placement rate in industry positions.
Curated a 30-year retrospective of historical computer graphics works for SIGGRAPH’s Computer Animation Festival, showcased to an international audience.
Graduated with First Class Honors from the University of Melbourne, contributing significant research in digital storytelling and community technology.